Oslo, Norway

Irregular Polyhedron Study #1 – Vertex, edge and volume


Irregular Polyhedron Study #1



As a physical representation of the very basic components of computer graphics; the vertex and the edge, Irregular Polyhedron Study #1 explores the perceptual gap between the flat and the spacious, the analogue and the digital. When does a collection of arbitrary connected lines start to read as
a volume? Does this perception change when the shape is altered?"

The site-specific installation was created for the window gallery Kungstensgatan 27 in Stockholm. It was open from November 2014 to February 2015 comprising a wireframe polyhedron constructed from black elastic bands, suspended with fishing line, connected to 9 stepper motors. The steppers are controlled by five Arduinos and a custom openFrameworks application simulating the overall motion scheme.